Chris Crawford on Storytelling
Stories must have a strong structure, they must satisfy tight structural requirements to be acceptable. A good example of this is described below, with the Itsy Bitsy Spider.
- Protagonist is the Spider.
- Conflict is the Rain.
- Struggle is being Washed down the Drain.
- Resolution is Crawling back up the Drain.
- Moral is Perseverance.
Crawford goes on to give six lessons in storytelling.
Lesson #1: Stories are complex structures that must meet many hard-to-specify requirements.
- Stories are about People, not Things.
- Sometimes the reference to people is Indirect or Symbolic. An example of this is the Lord of the Rings, the story is not about the ring, but Frodo's struggle.
- Games fail at storytelling because games are about Things and not People.
Lesson #2: Stories are about the most fascinating thing in the universe, People.
- All stories have conflict.
- Sometimes conflict is direct and violent, or social and symbolic.
- There's ALWAYS conflict.
- Games have many types of conflict, like violence, but lack other forms, like social conflict.
- Stories are not Puzzles, Puzzles can often form a part of stories.
- Stories always contain problems or challenges, how is the protagonist to resolve the conflict of the story.
Lesson #3: Puzzles are not a necessary component of stories.
- Stories contain choices that characters have to make.
- Stories build up to revolve around a key decision.
- Stories contain spectacle, and provide a novel experience.
- Spectacle is not a necessary component of story.
Lesson #4: Spectacle does not make stories.
- Visual thinking.
- Culture is increasing dominated by the visual image.
- Does a visual representation describe more than the writing itself?
Lesson #5: Visual thinking should not dominate storytelling.
- Spatial thinking.
- Spatial reasoning is one of the brain's greatest achievements.
- Spatial factors are not included in literature, but can it be?
- Within a story, spatial relationships can seem unimportant.
Lesson #6: Stories take place on stages, not maps.
- Temporal Discontinuity.
- Actors are shown to embark on a journey and reach the destination, the time the journey itself takes is skipped over.
- Dramatic time doesn't behave like physical time; it follows whatever course the story requires.
This article greatly helped me in my creative writing, and has spurred and intent to write more than I may have in the past.
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